Let's cut straight to the chase - sometimes you just need to shred through enemies like a hot knife through butter. That's when I ditch Garen's typical tanky persona and embrace the glorious chaos of Chainsaw Garen. I discovered this wild build when my team desperately needed damage against squishy nightmares like Vex. Picture this: your Judgment (E) transforms into a blender of death, spinning faster than a DJ's turntable while crits explode like fireworks. It's not just about executing with Demacian Justice anymore - it's about creating a whirlwind of destruction that'd make Darius jealous. spinning-to-victory-my-chainsaw-garen-adventure-in-league-image-0

Why This Build Slaps Hard

Honestly? Standard Garen feels like driving a tank - safe but slow. Chainsaw Garen? That's a turbo-charged monster truck crushing squishies under its wheels. Here's why I'm hooked:

  • E scaling is insane: Every point of attack speed adds extra spins, and crit chance turns each rotation into a slot machine of pain

  • Surprise factor: Enemies expect you to be a damage sponge, not a DPS machine

  • Mobility matters: Zooming around lanes feels like you've chugged ten energy drinks

My Battle-Tested Loadout

After countless games (and several salty opponents), here's my perfected setup:

Core Runes

Primary Path Secondary Path
Conqueror 🟡 Celerity 🌊
Triumph 💰 Waterwalking 🌊
Legend: Tenacity ⛓️
Coup De Grace ⚔️

Itemization Roadmap

  1. Starting Gear: Doran's Blade/Shield (matchup dependent) + Health Potion

  2. First Power Spike: Berserker's Greaves 🥾

  3. Damage Foundation: Trinity Force ⚡

  4. Armor Shred: Mortal Reminder 💀

  5. Late-Game Fury:

  6. Phantom Dancer 👻

  7. Rapid Firecannon 🔥

  8. Wit's End 🧠

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Execution Tips From My Screens

  • Spin positioning is EVERYTHING: I flank like an assassin to maximize multi-target damage

  • Q-AA-E combo: Silence them first so they can't escape your blender

  • Map awareness: Waterwalking rune lets you rotate faster than a washing machine

  • Know your limits: You're still vulnerable to hard CC chains - play like a hit-and-run raider

Why It's Not Perfect (And That's Okay)

Let's keep it real - this ain't some OP meta exploit. The build deliberately avoids max attack speed to prevent wasting gold on useless stats like AP. You'll melt carries but still get folded by:

  • Heavy burst mages (looking at you, Syndra)

  • Percent health damage dealers

  • Teams with chain CC

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Burning Questions Answered

Q: Does this actually work in ranked?

A: Hell yes - but only as counterpick against 3+ squishies. First timing it in promos? Don't @ me when you demote.

Q: What's the biggest power spike?

A: Trinity + Greaves combo. Suddenly you're spinning like a Beyblade champion.

Q: Better top or mid?

A: Mid against mages - your silence ruins their day. Top against tanks? Stick to standard build.

Q: How do you survive early game?

A: Play like a scared kitten till level 6. Farm under tower if needed - your chainsaw needs time to rev up!

Q: What champions make you uninstall?

A: Vayne (true damage), Teemo (blind), Lillia (sleep + speed). Basically anything that kites or ignores resistances.

Q: Why not max attack speed?

A: Diminishing returns kick in hard. Better to balance crit, AD, and mobility for actual impact.

At the end of the day, Chainsaw Garen isn't just a build - it's a lifestyle. When that E starts critting and you see health bars vaporize? Pure dopamine. Just remember to mute chat when you inevitably dive 1v5. Worth it. 😎